Star Trek Starship Creator All, free star trek starship creator all software downloads, Page 3. The mission could be run in real time or slightly accelerated. Also, energy requirements prevented large amounts of equipment from being installed. The basic premise is that you, in the role of a dashing StarFleet Admiral, must build a fleet of starships. With these incredible Star Trek Starships, dedication plaques and box sets plus much more from all five Star Trek television series - Star Trek, The Next Generation, Deep Space Nine, Voyager and Enterprise essential to any Star Trek fans collection. After a mission had been selected from the fleet screen, it was run from here. The Defiant and Intrepid classes appear, having been in Star Trek: Deep Space Nine and Star Trek: Voyager respectively. Developer: Star Trek: Starship Creator is a computer-based vehicle simulation game released by Simon and Schuster Interactive in 1998, as a spin-off of the Star Trek franchise.. Star Trek: Starship Creator Deluxe lets you design and build your own starship, then send that ship out on missions across the galaxy. Components also had a credit cost; more advanced and elaborate systems cost more than basic ones. All vessels in the fleet could be managed from this screen. OFFICIAL DESCRIPTION. This sequel to Starship Creator adds a new Mission Creator, which is floatchart-based for ease of use. 90 MHz processor, 16 MB RAM, 25 MB hard drive space, 2x CD-ROM drive. Unknown (Unknown) Well, now you’ve got your chance. Elements in the game were created in conjunction with the technical advisers for the series and films, such as Mike and Denise Okuda. WHAT'S NEW? Once a ship was taken to this point, it was possible to go back to each and every previous screen and modify each of the parameters. [3], There is also the ability to import photos into the game to create new characters, as well as writing the related biographies. The gameplay in Starship Creator allowed for the player to equip and crew a series of different starship classes from across the Star Trek universe, including those from both the various series and the film series. Take your favorite fandoms with you and never miss a beat. It begins a decade before Star Trek: The Original Series and follows the crew of the USS Discovery. Different ships cost varying amounts of "credits," the Miranda-class being the cheapest and the Galaxy-class being the most expensive. The user could select a variety of Starfleet personnel as crew, ranging from the main characters to minor characters from the four Star Trek series that existed at the time. Star Trek Chronology Associated Star Trek Links | U.F.P. Get all the latest new about Star Trek: Starship Creator from GameSpot's industry-leading news coverage! It also included seven new missions, as well as the ability to send two ships on a mission at the same time. Warp II was similar to the original in that the player could create and assign crew to a starship and initiate missions to evaluate their performance. Released: The game style of Star Trek: Starship Creator allows for players to create their own starships, equipping it with technology from the Star Trek universe. For instance, a certain mission might have required the use of a class-8 probe. The program was designed with input from Michael Okuda, Denise Okuda, Rick Sternbach, and Doug Drexler – responsible for many of the technical or reference-oriented Star Trek books produced – and on which Foundation Imaging CEO Ron Thornton served as executive producer. Optional systems included shuttlecraft, weapons, and holodecks among other things. This free PC program is developed for Windows XP/Vista/7 environment, 32-bit version. Star Trek: Starship Creator In Warp II it was also possible to export the created ships and import them into Dominion Wars. Star Trek - Starship Creator Warp II Hint: ----- Submitted by: Adam AdamMAXIS@AOL.com Note: Star Trek Hidden Evil is required for this trick. [15] The official website also contained the downloads to add the main characters from the Star Trek: New Frontier series of books to the game. An expanded version was subsequently released as Star Trek: Starship Creator Deluxe in late 1999 which added further starships, missions and customization. Star Trek Starship Creator. [5] It had previously created other multimedia software products based on the Star Trek licence, including the Star Trek: The Next Generation Interactive Technical Manual. Rating(s): If a ship entered battle or a hazardous situation, it could take damage. Star Trek: Starship Creator is a Simulation game, developed by Imergy and published by Simon & Schuster, which was released in 1998. He criticised the lack of end product to the game, in that there was no point at which it was completed. Video game released October 1998 Add a Plot » Writers: Kimberly A. Kindya, David Mack (as David A. Mack) Star: Judi M. Durand. Admit it: you’ve always wanted to design and captain your own starship. Also, the program could be minimized and left to run in a small window, called "stealth mode." Star Trek: Starship Creator is a computer-based vehicle simulation game developed by Imergy and released by Simon & Schuster Interactive in 1998 for both Microsoft Windows and Mac OS, based on the official license of the Star Trek franchise. Crew members, including senior officers, could be injured as well; again, their recovery depended on the skill of the chief medical officer, the sickbay technology available, and the number of medical staff. A sequel followed in 2000 entitled Star Trek: Starship Creator Warp II. Star Trek: Starship Creator . Star Trek: Starship Creator is a computer-based simulation released by Simon & Schuster Interactive in 1998. Stardate: Add to Watchlist. The Constitution class appears from Star Trek: The Original Series, while the Galaxy class seen in Star Trek: The Next Generation is also present. Different "logins" were also available, allowing multiple users or multiple fleets to exist without drawing on the crew pool or credits of another lo… The game allows the user to create their own starships, crew it with personnel from the Star Trek universe, and send it on a mission to evaluate its performance. The user could start the program from one of three experience levels: Beginner, Intermediate, and Experienced. The program came with full instructions on how to create missions using Starship Markup Language or SML. The user could start the program from one of three experience levels: Beginner, Intermediate, and Experienced. [7] Writers such as David Alan Mack were responsible for the creation of the missions seen in the game. For die-hard fans only. A summary of the ship's systems and assigned crew could be reviewed, reports from past missions accessed, a new mission selected, and vessels selected for refit, repair, or decommission. Detailed information could be accessed concerning a particular system by selecting the "info" button. Read reviews and ratings of Star Trek: Starship Creator from our experts, and see what our community says, too! View production, box office, & company info What Roles Has Gal Gadot Been Considered For? Star Trek: Starship Creator is a computer-based vehicle simulation game developed by Imergy and released by Simon & Schuster Interactive in 1998 for both Microsoft Windows and Mac OS, based on the official license of the Star Trek franchise. Typically, there were three or four different prefabricated component designs for the primary hull, secondary hull, and warp nacelles of the ship which could be combined in any fashion, although parts from different classes could not be intermixed. Starship Creator sounds like every Star Trek fan's dream: Build your ship, choose your "dream" crew and then fly it. A heavily-loaded ship would generally be much slower and less responsive than one with a more balanced complement. This free program is a product of EA GAMES. Go to "Import Ship" and double click the shortcut to Star Trek Hidden Evil. This was intended so that players could include themselves on the crew. The user had to fit the ship with a number of vital systems, such as warp drive, impulse engines, life support, and a navigational deflector. [2] Some of the characters, such as Rachel Garrett from "Yesterday's Enterprise", had their biographies expanded for the game. Star Trek: Starship Creator is a 1998 offering in Zablac's library of Star Trek franchised games. Elements in the game were created in conjunction with the technical advisers for the series and films, such as Mike and Denise Okuda. Premium members may REQUEST new trainers and cheats using our request system as long as the game has not been permanently retired or multiplayer only in nature. It's almost a game! The sequel added some new classes of buildable starships and was backwards compatible, which allowed for importing of starships created in the original Starship Creator,[17] as well as exporting vessels to the multi-player mode of the 2001 game Star Trek: Deep Space Nine: Dominion Wars. Once the user had chosen a satisfactory design for the ship being built, it was named and a five-digit registry number randomly assigned, or a four-digit one for the Constitution-class. Eugene Wesley Roddenberry (August 19, 1921 – October 24, 1991) was an American television screenwriter, producer and creator of Star Trek: The Original Series, and its sequel spin-off series Star Trek: The Animated Series and Star Trek: The Next Generation.Born in El Paso, Texas, Roddenberry grew up in Los Angeles, where his father was a police officer. Publisher: October 1998 Added to Watchlist. Star Trek: Starship Creator is a computer-based vehicle simulation game developed by Imergy and released by Simon & Schuster Interactive in 1998 for both Microsoft Windows and Mac OS, based on the official license of the Star Trek franchise. Certain systems, like engines or crew quarters, could only have one version of the component installed, while others, like sciences labs and torpedoes, could have a variety of different types and be installed in different numbers. General Star Trek Bibliography Read the Star Trek F.A.Q. The game allows the user to create their own starship, crew it with personnel from the Star Trek universe, and send it on a mission to evaluate its performance. This includes elements such as warp drive, space probes as well as weapons such as phasers and photon torpedoes. Star Trek: Starship Creator Deluxe lets you design and build your own starship, then send that ship out on missions across the galaxy. Imergy While this sounds interesting for Star Trek fans, those looking for gameplay won't find much here, as the game has minimal interactivity. Very little input was needed from the user since the mission scripts were not designed to be interactive; the mission simply ran until completion or until a systems failure or lack of equipment caused the mission to end. Fixed a bug that allowed Enlisted characters to select Executive Officer role. (The game was released before Star Trek: Enterprise premiered.) In 1998, Simon & Schuster Interactive publishes Star Trek: Starship Creator on Windows. Reviews 1 critic. [13] Boys' Life described the game as "Everything non-Trekkies never really wanted to know about 'Star Trek'. He said that while he enjoyed the experience on "some weird level" as he "really enjoyed taking a back seat and watching scenarios unfold", but suggested that it would have been far more popular with improved graphics and a greater emphasis on action. [2] The equipped starships are then sent out on missions which earn credits that can then be used to buy new equipment or crew for the ship, or purchase a new starship and begin once again. (The add-on pack could also be purchased on a separate CD which required the original Starship Creator program.) OFFICIAL DESCRIPTION. Star Trek - Starship Creator Extra Buying Credits: ----- First you need to create a ship using as many credits that you can, the more you use the easier this trick will be. Platform(s): Reception by critics for Starship Creator was negative, with criticism directed at the gameplay and graphics, and the suggestion was made that the game would only appeal to Star Trek fans. Once you have done this, go to the Main screen and enter a … The current installation package available for download occupies 40.4 MB on disk. Reference #: Different "logins" were also available, allowing multiple users or multiple fleets to exist without drawing on the crew pool or credits of another login. We currently don't have any Star Trek: Starship Creator trainers, cheats or editors for PC. Custom crewmembers could be created through import of a formatted text file and a *.bmp or *.pic image. This ability was the source of a cheat, as the same ship could be imported and decommissioned multiple times, in each instance refunding the same amount of credits to the user's account. Create your own Federation Starship, outfit them with the latest Starfleet technology, crew them (even create your own crew members), then send them out on different missions! The other aspect of the crew screen, the complement-breakdown aspect, allowed the user to devote a certain percentage of crew to different disciplines, such as command, sciences, security, medical, and operations. Only the assignments of a captain and a chief engineer were actually needed to make the vessel flyable, but missing personnel in other areas could harm mission performance. Fixed a bug that allowed Young Officers to be able to select Commanding Officer role. The game will respond that there are too many errors and quit. Sometimes, the main grid would cut away to different animations related to the mission. [4], The starships featured in the game are a cross section from all of the television series seen so far. From this screen, a user picked a class to build, or was able to manage and refit ships already added to the fleet. Description of Star Trek: Starship Creator. The basic Starship Creator program was followed by an add-on pack, reissued with the original Starship Creator as Star Trek: Starship Creator Deluxe. Star Trek: Discovery is an American television series created by Bryan Fuller and Alex Kurtzman for the streaming service CBS All Access (later rebranded as Paramount+).Launched in 2017, it is the seventh Star Trek series and was the first since Star Trek: Enterprise concluded in 2005. [1] The game includes the option to run in background mode, so that missions can be undertaken while the user conducts other tasks on their computer. Also published on Mac, this simulation game is abandonware and is set in a managerial, sci-fi / futuristic and licensed title. The game is set in a … After your ship is built use the "Export Ship" function under the Fleet Heading. Once a ship was decommissioned, the appropriate amount of credits were refunded to the user account. Also, crewmembers could be assigned to multiple ships within the same fleet. [16], The following year, Simon & Schuster released a sequel entitled Star Trek: Starship Creator Warp II. Not all systems were available to all classes; small ships or ones with limited profiles like the Defiant-class only had a small choice of available systems, while large multipurpose systems such as the Galaxy-class had a large variety of subsystems. The crew screen had two aspects: a command-crew aspect and a complement-breakdown aspect. "[14], The game was re-released as a "Deluxe" version in late 1999. TITLE: Star Trek Starship Creator PUBLISHER: Simon and Schuster Interactive DEVELOPER: Imergy PLATFORMS: Macintosh, Windows PC RELEASE DATE: 1998. ASIN B00002SANR (Original)ASIN B00001SVE6 (Deluxe) [11] The review in Macworld gave the game a rating of three out of five and criticised the lack of gameplay once a mission was launched, describing the player as a "mere spectator". In the command-crew aspect of the crew screen, there were several available positions, including captain, first officer, science officer, chief engineer, chief medical officer, counselor, and communications officer. [2][4], Starship Creator was developed by Imergy. After a ship had been fitted with its on-board systems, personnel of a crew could be assigned. The ship traveled across a two-dimensional grid, while symbols and icons related to the mission appeared on the grid. For Star Trek: Starship Creator on the PC, GameFAQs has 1 cheat. [13] This added three new ship classes, the Akira, the Oberth and the Prometheus class. Star Trek: Starship Creator Warp II is a sequel to the computer-based simulation Star Trek: Starship Creator created by Simon and Schuster Interactive, and was released in 2000. Star Trek: Starship Creator Warp II (aka Warp 2 Creator, The) is a video game published in 2000 on Windows by Simon & Schuster Interactive. Starship Creator was designed with input from Michael Okuda, Denise Okuda, Rick Sternbach, and Doug Drexler,[5] who were responsible for many of the technical aspects of the television series seen up until the release of the game. For the Beginner and Intermediate levels, the new ship generally came already equipped with a number of vital systems; they could be further customized at the Intermediate level, but not to the extensiveness offered at the Experienced level. [2] This was described as "stealth mode" in official descriptions of the game. and Starfleet | Klingon Empire | Romulan Star Empire | | Other Races | | Star Trek | Battlestar Galactica | | Babylon Five | Space Battleship Yamato | Back to the Main Schematics Homepage The Constitution-class could only be crewed with TOS-era personnel and the Miranda class was restricted to one era or the other. Also, custom missions could be imported, while ships could be exported to a file for import within another login or transfer to another computer. It also added the ability to customise the registry numbers on the starships created by the user. That damage would remain until repaired; faster repairs could be effected if a more experienced engineer or larger crew complement had been assigned aboard. Starship Creator Warp II is the latest iteration of the "Starship Creator" where you creat your starship, crew them, and send them out on missions. However, ships and missions that had been created for the original Starship Creator were fully compatible with Warp II, and they could be used by importing certain files from the original CDs. A pop-up window could be opened which showed damage and injury reports and systems status and efficiency. A mission could be written with SML, saved to a text file, and then imported into the program under the Mission screen. The success of a mission sometimes depended on the presence or absence of a system or component. He described it as "It's just a thing to goof around with, if you're so inclined and have no life. New features included three new starship classes – Akira, Oberth, and Prometheus, several new missions, the ability to assign custom registry numbers, the ability to import .jpg file types for crew portraits, new commands for custom missions, the ability to run two ships on the same mission simultaneously (yet independently), and a number of bug fixes which had plagued the original program engine. TITLE: Star Trek Starship Creator Warp II PUBLISHER: Simon and Schuster Interactive DEVELOPER: JoWood Productions PLATFORMS: Macintosh, Windows PC RELEASE DATE: 2000. [18], Star Trek: Deep Space Nine: Dominion Wars, "CD-ROM review: Software lets you design, staff your starship", "Star Trek: The Next Generation – Season Seven (Blu-ray)", "New Trek title lets you (yawn) build starships", "From Goofy to Gory, Macworld Reviews 48 Ways to Play", "Star Trek: Starship Creator Warp II: Review", "Star Trek: Deep Space Nine: Dominion Wars Review", Starfleet Academy - Starship Bridge Simulator, https://en.wikipedia.org/w/index.php?title=Star_Trek:_Starship_Creator&oldid=997376297, Video games developed in the United States, Articles with dead external links from February 2019, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in multiple platform mode, Creative Commons Attribution-ShareAlike License, This page was last edited on 31 December 2020, at 05:45. Star Trek: Starship Creator Warp II offers seven basic vessels. [6] It was published by Simon & Schuster Interactive. This screen showed a three-dimensional representation of the ship, which could be inspected from any angle. Additionally, one component generally depended on another; for example, a shuttle could not be launched without a shuttlebay, and a powerful warp drive could not be supplied by a weak warp core. The mission could be aborted at any time, returning the user to the fleet screen. As the game progressed, more options for customizing a ship and newer missions were available. Once you start to build your ship, you will soon see that there isn't much freedom to build a ship. Each vessel has its own strengths and weaknesses. [8], Review aggregator GameRankings has given Starship Creator a rating of 60%, based on a single review. Systems activity and communications between the crew were listed in a dialog box to the bottom of the screen. Upon successful completion of the mission, the user was given the choice to keep the ship at its present location or return it to the home starbase; a certain amount of credits were also deposited in the user's account. Engage yourselves in our official Star Trek memorabilia! [9] James Lileks reviewed the original release of the game for the Star Tribune. "[10] The German magazine GameStar gave Starship Creator a rating of 30%, calling it an "idiosyncratic piece of software" that would irritate gamers, and is only of interest to Star Trek fans who want to debate the differences between starship classes. Go to an Admiral and then to the fleet screen. Severe injuries could result in death, which would remove the crew member from the roster on the crew screen and assignment on other starships. The official website also contained downloads for the characters from the Star Trek: New Frontier series of books. [1] The player also selects the crew that man the starship; these are pulled from across the franchise, and includes characters such as Spock, James T. Kirk and Worf. Upon the purchase of a ship hull, the ship whose hull had been purchased was added to the user's fleet inventory, and the user proceeded to the structure screen. Because of this function, the sequel was often packaged with Dominion Wars. Playing this really quite rare and sadly rather bland (and quiet) title from Simon and Shuster and Imergy (? Star Trek: Starship Creator - Deluxe Edition is a space simulation video game released by Simon & Schuster Interactive in 1999, as a spin-off of the Star Trek franchise.. The number of personnel in the crew complement was determined by the number of crew quarters units that had been installed at the Systems screen. Also, crews from the TOS and TNG eras could not be intermixed. The gameplay in Starship Creator allowed for the player to equip and crew a series of different starship classes from across the S… [12], Joseph Szadkowski reviewed the Deluxe version of the game in February 2000 for The Washington Times. Download Starship Creator 6.0.2.32 from our software library for free. In addition to the aforementioned ability to import custom crewmembers, a user could also script custom missions. https://memory-alpha.fandom.com/wiki/Star_Trek:_Starship_Creator?oldid=2721873, limited to either TOS- or TNG-era personnel, systems restricted to mostly tactical roles, restricted to captain, first officer, chief medical officer, restricted to captain, first officer, science officer, restricted to captain, first officer, chief engineer, restricted to captain, first officer, security officer. Certain officers, mostly the main characters, were restricted to either the captain or first officer position and their position from their respective series; for instance, Geordi La Forge could only be placed in the captain, first officer, or chief engineer roles. The ship was then recorded into the fleet inventory. * STAR TREK: STAR fleet Command Volume II - Empires at War * STAR TREK: STAR ship Creator * STAR TREK: The Game Show * STAR TREK: The Kobayashi Alternative * STAR TREK: The Next Generation - A Final Unity * STAR TREK: The Next Generation - Birth of the Federation * STAR TREK: The Next Generation - The Transinium Challenge 90 MHz processor, 16 MB RAM, 25 MB hard drive space, 2x CD-ROM drive The program was quite similar to the original Starship Creator but featured a number of new features and a slightly rearranged ship lineup. PC Games, another German magazine, gave the game a score of 27%, saying that it was a good idea overall but the graphics execution and unimaginative gameplay resulted in a poor game. This biography was specifically taken into account and expanded upon by Robert Greenberger in the book Star Trek: Enterprise Logs. The following information will be available for this game: CHEATS CREDITS DOWNLOADS MISCELLANEOUS IMAGES The systems were organized into main categories, such as propulsion, then into subsystems, like warp engine, warp core, impulse engine, and fusion reactor. Assigning them to a position had an associated credit cost based on the experience of the officer in a particular area; the more experienced the officers were in a position, the more expensive they were to recruit for that position. In 2000, a new edition, called Star Trek: Starship Creator Warp II, was released. The interface was modeled after the TNG era LCARS format, with Judi Durand providing the voice of the computer. Also in the game is the Miranda class, which first appeared it in Star Trek II: The Wrath of Khan, and the Sovereign class which was introduced in Star Trek: First Contact. System Requirements: While not a game in the strictest sense, the program was designed to allow a user to create their own starship, crew it with personnel from the Star Trek universe, and send it on a mission to evaluate its performance. Simon & Schuster You have a pre-set amount of parts to choose from and that is it. Six are Starfleet class (Galaxy, Constitution, Intrepid, Sovereign, Akira or Defiant) and the other is the Klingon B'rel class. The Biographies of available characters that have been killed in canon, such as Lieutenant Tasha Yar's, either omit or contradict details of their untimely demise. As the game progressed, more options for customizing a ship and newer missions were available.